At SuperBetter we're tackling the youth mental health crisis. Our mission is to unlock the heroic potential of 50 million youth in the next 5 years.
Invented by world-renowned game designer Jane McGonigal, SuperBetter brings the mindset & psychology of gameplay to real life. Jane shares her story about inventing SuperBetter in a TED Talk watched by a global audience of 7 million+ viewers.
SuperBetter is backed by science. In randomized controlled & clinical trials playing SuperBetter improved resilience and mental health. Published meta-analyses show SuperBetter is among the most effective mobile apps validated for reducing anxiety & depression.
SuperBetter is proven to reduce anxiety and depression.
SuperBetter brings social-emotional learning to life in a way that is practical and engaging.
SuperBetter increases resilience which is associated with more success among students, employees and communities.
Improving public education through systematic innovation in teacher training and school leadership support.
t.Lab exceeds the Drive to 25 goal; African Americans realize a median composite ACT score of 28!