Impact Gallery
United States, SDG3: Good Health and Well-being SDG4: Quality Education



At SuperBetter we're tackling the youth mental health crisis. Our mission is to unlock the heroic potential of 50 million youth in the next 5 years.

Invented by world-renowned game designer Jane McGonigal, SuperBetter brings the mindset & psychology of gameplay to real life. Jane shares her story about inventing SuperBetter in a TED Talk watched by a global audience of 7 million+ viewers. 

SuperBetter is backed by science. In randomized controlled & clinical trials playing SuperBetter improved resilience and mental health. Published meta-analyses show SuperBetter is among the most effective mobile apps validated for reducing anxiety & depression.

Current Needs
Investor: 10/10
Philanthropist: 10/10
Business Partner: 10/10
Customers: 7/10
Advisor: 5/10
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Top 3 Challenges

Youth Mental health

Social emotional learning



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